Type any CFrame expression, the way you would in a script. Locals work, as do
*, + Vector3, :Inverse(), :ToWorldSpace() and
:ToObjectSpace(). The part is 4 × 1 × 2 studs; its front face (the LookVector side) is orange.
Expression
Right (X)
Up (Y)
Look (−Z)
drag to orbit · scroll to zoom
Adjust
Rotation sliders use CFrame.fromOrientation (Y, then X, then Z), the same order
as a part's Orientation property in Studio.
Values
Luau